# | Actions | Id | Name | Category | Site | Date | Author | Description | |
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1 | 8251 | Werewolf Evolution | Miscellaneous | MMH | 2004-08-22 | Cortex | A balanced mod for werewolves. Makes werewolf attributes and skills depend on their value in human form plus a bonus, instead of them having fixed values that don't change irrespective of how strong or weak you are in human form. The bonuses are calcula... | |
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2 | 7307 | Werewolf Evolution10 | Gameplay | MMH | 2009-04-24 | Cortex | Version 1.0 Makes werewolf attributes and skills depend on their value in human form plus a bonus. The bonuses are calculated so that a person with 50 in each of his human stats will become a standard werewolf. |
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3 | 7306 | Werewolf Evolution 1.0 | Gameplay | MMH | 2009-04-06 | Cortex | WEREWOLF EVOLUTION Version 1.0 Requires Bloodmoon Author: CORTEX To install the plugin, unzip the files into the Morrowind/Data Files directory. From the Morrowind Launcher, select Data Files and check the box next to the Werewolf_Evolution.esp... |
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4 | 7039 | Galsiah's Character Development (GCD) v1.07c | Gameplay | MMH | 2005-04-27 | Galsiah | NB: There is no need to upgrade from 1.07b to 1.07c - the esps are not changed. The only addition for 1.07c is the inclusion of the Werewolf Evolution patch (and slight changes to the readmes, clearly). GCD changes Morrowind's levelling system to make it seamless. Limits are removed from skills a... |